Sections:
Game Information
Game Starts | Game start choices and how they affect your options |
Game DLC | Adding expansions for the base game |
Getting Started | Suggestions for what to do in a new game |
Encyclopedia | The gold mine of technical details |
Story Lines | X4’s attempt at “quests” |
Kha’ak | The menace from the dark |
Duke’s Bucaneers | The pirate duke? Isn’t he dead? |
Scale Plate Pact (SCA) | We lost our home system, so we’re taking your stuff |
Game Concepts
Map View | Get to know the tools… everything you care about lives here |
Alerts | Have X4 notify you when dangerous or interesting ships appear |
Blacklists | Applying rules to station and ship activities |
Blueprints | Everything you need to build your own toys |
Closed Loop Production | A different way to assemble stations and ships |
Crew | Staff up and delegate the hard work |
Friendly Fire | The easy way to undo your hard work |
Inventory Items | This flight suit has so many pockets! Look at all this stuff I’ve picked up! |
Illegal Items | You say “illegal,” I say “useful and valuable” |
Piracy | There’s no High Seas in space, but there’s still plenty to plunder |
EMP Bombs | Everything’s computerized… and vulnerable |
Reputation | How to make friends and influence people |
Ship Kill Credit | Friends help each other out (for credits) |
Player Activities
Legal | |
Missions | Odd jobs to earn credits and goodwill with faction governments |
Combat | How ship equipment works and how it’s used in combat |
Mining | What to do with mining ships, mining independently or for a station |
Collectors | It’s amazing the valuable things people just leave laying around |
Spacesuit | Getting up-close and personal with your surroundings |
Illegal | |
Piracy | There’s no High Seas in space, but there’s still plenty to plunder |
Boarding Ships | How to board and commandeer X/XL size ships of friends and enemies |
Capturing Ships | How to get gullible pilots to surrender their S/M size ships |
Hacking | Messing with station defenses and production, just because you can |
Ships
Buying Ships | Buying and selling the tools of the trade |
Equipping Ships | Guns and shields and turrets oh my! |
Weapons | Types and properties so you can pick just the right one to suit your mood |
Missiles and Torpedoes | Sending your love across the stars |
Deployables | So many useful gizmos to drop in your travels |
Laser Towers | Let your enemies know you care, even when your ships can’t be there in person |
Satellites | Your eye in the sky |
Ship Modifications | “The fastest hunk of junk in the galaxy” |
Ship Orders | Just do what I tell you, and we’ll get along fine |
Ship Crew | Staff up and delegate the hard work |
Stations
Station Building | Building the better mouse trap |
Station Managers | Who’s in charge around here? |
Station Defenses | Kill it! Kill it with fire! |
Logical Overview | Just give me the big picture. Why aren’t we shipping anything? |
Habitats and Workforce | Tap into the galactic job boards and hire workers for peanuts (and Scruffin Fruit) |
Trading
Ship Trading | Using trade ships to turn time into credits |
Station Trading | Everyone needs parts to replace those ships you just blew up |
Automatic Pricing | Buy High! Sell Low! Wait… |
Manual Pricing | Sometimes the market is just wrong |
Buy/Sell Limits | Keep a little something for yourself |
Trade Stations | The hard way to make money, and the easy way to handle logistics |